All the Time |
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Gain 2 Doses of Magical herbs per day |
Downtime |
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1 Healing potion per week |
Extra Actions or Spells | |
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Doses | You can use these doses to gain: +2 to damage that deals poison, acid, or nature-based damage Advantage on check; Nature, Arcana, or Medicine checks Cast Entangle or Goodberry. |
Entangle | Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away. |
Goodberry | Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. |
You start a garden, where a worker helps to maintain your plants. You earn enough to cover the costs, and to earn 1 potion per week.
With future oppurtunity to create more robost potion alchemy buildings. This can include creating stronger healing potions and also different potions (fire breathing, spell slot recovery, sleep, etc.)